|
Some engines and libraries which use OpenAL:
-
AgentAE (Linux, Macintosh, Windows)
-
C4 Engine (Macintosh, Windows)
-
Classical Moon Game Development Kit v18 (Chinese homepage) (Windows)
-
Classical Moon Game Development Kit v18 (English Intro) (Windows)
-
Decoy3D (Windows)
-
Delta3D (Linux, Windows)
-
Doom 3 Engine (Windows)
-
ELF Integrated Scripting System (Linux, Windows)
- ioquake3 (See also: Wikipedia: Id_Tech_3 )
-
Lightweight Java Game Library (Linux, Macintosh, Windows)
-
Luxinia (Windows)
-
PTK Game Engine (Macintosh, Windows)
-
SimGear - Simulator Construction Tools (FreeBSD, Linux, Macintosh, SGI, Windows)
Torque Engine (Linux, Macintosh, Windows)
-
Unreal Engine (Linux, Macintosh, Windows)
Language Bindings and Alternative Interfaces to OpenAL:
-
Ch (Linux, Macintosh, Windows)
-
Delphi Units for OpenAL and some tutorials (Linux, Windows)
-
Derelict (D bindings) (Linux, Windows)
-
Java Bindings for OpenAL (Linux, Macintosh, Windows)
-
.NET Bindings (Linux, Windows)
-
OpenALada (Ada bindings) (Windows)
-
OpenALXtra (Macromedia Director plugin) (Macintosh, Windows)
-
OpenAL++ (Linux, Windows)
-
OpenTK (Linux, Windows)
-
RockAndRoll (Windows)
Alternative OpenAL Implementations:
OpenAL Tutorials:
Suggested Subversion Front-End Software:
-
eSvn -- Cross-Platform GUI (Open Source)
-
RapidSVN -- Cross-Platform GUI (Open Source)
-
TortoiseSVN -- Windows (Open Source)
Developer Pages (containing OpenAL information):
|